Timeline for When rig moves mesh the mesh seems to duplicate
Current License: CC BY-SA 4.0
18 events
when toggle format | what | by | license | comment | |
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Mar 23, 2022 at 15:11 | vote | accept | A_big_fluffy_dog | ||
Mar 23, 2022 at 14:25 | answer | added | moonboots | timeline score: 1 | |
Mar 23, 2022 at 14:12 | comment | added | A_big_fluffy_dog | Hmmm unfortunately I do not. I downloaded the original file from online. | |
Mar 23, 2022 at 14:10 | comment | added | moonboots | both the 2 meshes you share have bad topology and thickness, so it will be tedious to correct and animate, don't you have the same with a simple topology (quads and less faces)? | |
Mar 23, 2022 at 14:06 | comment | added | A_big_fluffy_dog | <img src="https://blend-exchange.com/embedImage.png?bid=x6OjAJ58" /> | |
Mar 23, 2022 at 14:06 | comment | added | A_big_fluffy_dog | <img src="https://blend-exchange.com/embedImage.png?bid=zEJZxawa" /> | |
Mar 23, 2022 at 14:03 | comment | added | moonboots | the link is not good, please give the correct link ;) | |
Mar 23, 2022 at 13:59 | comment | added | A_big_fluffy_dog | If you'd like I can also upload the original mesh | |
Mar 23, 2022 at 13:59 | comment | added | A_big_fluffy_dog | This should be it! | |
Mar 23, 2022 at 13:58 | comment | added | A_big_fluffy_dog | <img src="blend-exchange.com/embedImage.png?bid=x6OjAJ58" /> | |
Mar 23, 2022 at 13:56 | comment | added | moonboots | You have a lot of tris here, the topology is not good, if you plan to animate, keep it low poly, with a Subdivision Surface modifier, but it doesn't explain why you have thickness, as I said it may be a Solidify modifier that you've applied, do you have a previous version of your object + armature? | |
Mar 23, 2022 at 13:50 | comment | added | A_big_fluffy_dog | I did end up converting the mesh to tris nd then tris to quads because I've heard non-poly shapes can be challenging to animate. Could this have come from that? | |
Mar 23, 2022 at 13:47 | comment | added | moonboots | I meant the thickness may come from a Solidify that you applied, the problem now is how to delete the inner mesh, or you need to give some correction in Weight Paint mode | |
Mar 23, 2022 at 13:45 | comment | added | A_big_fluffy_dog | Hi moonboots, that is great to hear. No I have not tried doing this. | |
Mar 23, 2022 at 13:42 | comment | added | moonboots | it tends to freeze but I was able to open it, actually your object has thickness (mesh within the mesh), it's going to be hard to remove, have you applied a Solidify modifier? | |
Mar 23, 2022 at 13:14 | comment | added | A_big_fluffy_dog | Additionally, while this model is not intended to be sexual in any manner, but it is supposed to represent an anatomical correct male body. While I don't think the mesh is particularly graphic it might warrant a very mild NSFW warning. It hasn't been shaded or coloured at all I just wanted to give a heads up! | |
S Mar 23, 2022 at 13:13 | review | First questions | |||
Mar 23, 2022 at 13:32 | |||||
S Mar 23, 2022 at 13:13 | history | asked | A_big_fluffy_dog | CC BY-SA 4.0 |