I'm extremely new to Blender, and the first thing I've set out to do was to make a mesh and animate it; just so I get an overall feel for the software and what it can do.
That said, I need some help in trying to rig a (supposedly) robotic mesh. What I've tried in layers 0 and 10 is to parent separate objects from just one side of the mesh to the armature for testing purposes, but that ended extremely awkwardly and almost nothing moves well (especially the hand which just seem to break apart for some reason when moved).
On a previous attempt, I have also tried to combine all the separate objects of the mesh (Ctrl + J) and parent the whole thing to the armature, but that ended in a "failed to find solution to bones" error.
I'm not sure where the culprit is in the problems I am experiencing above, whether it's just poor mesh construction, lack of bones, existence of the joints as objects, every individual mesh not being merged together as one object, displacement of the origin points, or something else entirely.
I have placed (in the attached Blend file) a copy of the mesh itself in layer 1 and a copy of the armature in layer 11 if it makes for easier editing. It would be really helpful if I'm be shown how proper rigging works using the items on layer 1 and 11 (feel free to modify them as needed), so I could learn from it as well.
Thanks in advance for the input!
Link to the Blend file: http://pasteall.org/blend/index.php?id=49982