1
$\begingroup$

I am new to Blender and having some issues following tutorials along where the mesh is assigned to bones. I have created a mesh and an armature. Bones are working as expected. At this point I am supposed to be able to parent the mesh to the armature by selecting the mesh, shift selecting the armature and then Ctrl-P, Parent with empty groups. Then I should select portions of the mesh and assign to vertex groups. But the problem is when I assign different mesh parts to the bones it changes rotation of the mesh (Legs on screenshots). enter image description here enter image description here enter image description here For rigging i followed these tutorials: https://www.youtube.com/watch?v=XkiWBSSuxLw&t=821s&ab_channel=Imphenzia https://www.youtube.com/watch?v=X0YOZHvGPR8&list=PL0tCPY3ApJrxrHmSXUkhlBWb_UgqLR75m&index=7&ab_channel=DaniArkadia-SurvivalRevivalGames Can somebody please to explain the problem here? Thanks in advance

$\endgroup$
2
  • $\begingroup$ You probably need to change the Pole Angle value in the IK constraint, also make sure that the knees bend a bit forward in Edit mode $\endgroup$
    – moonboots
    Commented Mar 8, 2023 at 11:51
  • $\begingroup$ I think you're right! I had pole angle set to 0, but when i changed it to 90 leg returned to it supposed place :) Hope that was the only issue :) $\endgroup$
    – K1NG
    Commented Mar 8, 2023 at 12:02

1 Answer 1

0
$\begingroup$

Change the Pole Angle value in the IK constraint, also make sure that the knees bend a bit forward in Edit mode.

$\endgroup$
1
  • $\begingroup$ Yes that is the way to solve the problem. Thank you very much! :) $\endgroup$
    – K1NG
    Commented Mar 8, 2023 at 12:21

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .