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I have a cool model I'm making, but I want to move faces of my model outward along the normals of the faces, so I set the pivot point to individual origins and the transform orientation to normals, but this doesn't work and I can't actually see the individual origins, but when I watch videos on youtube about it they do have the individual origins showing up. Does anybody know how to fix this? Thanks in advance. https://i.sstatic.net/YWStG.jpg (I'm moving the faces in this picture)

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    $\begingroup$ Please use the tools from this site to upload images so that they are displayed as part of your question. See How to upload an image to a post? $\endgroup$
    – susu
    Commented Nov 28, 2020 at 22:16
  • $\begingroup$ Yeah I know how to do it, but the file was to big. $\endgroup$
    – Icebo
    Commented Nov 29, 2020 at 9:39

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To move faces along their individual normals, you need to change the Transform Orientations to "Normal" as well as the pivot point to individual origins. Then use G -> Z to move the faces along their individual normal direction.

Move Normal

If you wish to add geometry, use "Extrude Along Normals"

Extrude Normals

And to visualize the normals, the setting is in the Viewport Overlay dropdown:

Overlay

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  • $\begingroup$ Yeah ok thanks, it doesn't do exactly what I wanted, but it's close enough. Thank you $\endgroup$
    – Icebo
    Commented Nov 29, 2020 at 9:40

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