I have a cool model I'm making, but I want to move faces of my model outward along the normals of the faces, so I set the pivot point to individual origins and the transform orientation to normals, but this doesn't work and I can't actually see the individual origins, but when I watch videos on youtube about it they do have the individual origins showing up. Does anybody know how to fix this? Thanks in advance. https://i.stack.imgur.com/YWStG.jpg (I'm moving the faces in this picture)
To move faces along their individual normals, you need to change the Transform Orientations to "Normal" as well as the pivot point to individual origins. Then use G -> Z to move the faces along their individual normal direction.
If you wish to add geometry, use "Extrude Along Normals"
And to visualize the normals, the setting is in the Viewport Overlay dropdown: