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I'm trying to copy all the keyframes from the camera 1 (called camera) to the camera 2 (called voodoo_render_cam) that's connected to an empty. What I do is : (in the dope sheet window) I select first all the keyframes of the camera 1 and then the camera 2 (it has no keyframes) and then I press CTRL + L and then "animation data" and happens that both the cameras have anymore keyframes embedded. All the keyframes are deleted. What's wrong ? what I'm trying to do ? I would like that the camera 1 (camera) disappear and that the camera 2 (voodoo_render_cam) take its place. It could also not disappear but I want that the camera 2 is placed on the same position of the camera 1. Maybe there is another way to do that. I have attached a video to show you what happens.

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you can find the blender file here.

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What you need to do is simply select the camera you want to copy the keyframes to, then select the other camera which has the desired animation, and hit ctrl-L and select Animation Data. You have to select the camera with the desired animation LAST

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  • $\begingroup$ I did also what you have suggested,but the camera is placed on the same position of the voodoo_camera. I don't want this. I want that the voodoo camera is placed on the same position of the camera and that its keyframes are still there. you can see what happens from this video : drive.google.com/open?id=1R4e-8TW7O6rerOUIaFU2HPONw_dsgi8N $\endgroup$
    – Marietto
    Commented Jul 16, 2019 at 23:53
  • $\begingroup$ Ok, I'm not sure what you mean. What should be happening from my answer is that the voodoo camera has the exact same animation as camera 1. Is something else happening? $\endgroup$
    – RBlong2us
    Commented Jul 16, 2019 at 23:59
  • $\begingroup$ just making sure: you are selecting camera one LAST, right? $\endgroup$
    – RBlong2us
    Commented Jul 17, 2019 at 0:03
  • $\begingroup$ I trid both the ways : selecting first the camera and selecting first the voodoo_camera. none worked as expected. can I give you the blender file ? do u want to give a look ? $\endgroup$
    – Marietto
    Commented Jul 17, 2019 at 8:22
  • $\begingroup$ I've added the blender file... $\endgroup$
    – Marietto
    Commented Jul 17, 2019 at 10:01

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