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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

3 votes

Get the location in world coordinates of a bone's head and tail while in pose mode

The answer by @David does not look okay to me. I might be wrong. The context.active_pose_bone.tail gives us location with respect to the parent bone. The context.active_pose_bone.tail_local will giv …
Rohit Davas's user avatar
0 votes

Reset Rotation , Translation and Scale of bones through Script

One of the solution is to go in pose mode select all bones clear transforms using bpy.ops.clear_transform() Note: using ops, we need to take care of context. …
Rohit Davas's user avatar
1 vote

Move Bone Tail to a certain location

# #Get the bones and transformation due to the constraint # bones = [b for b in BoneAndParents( bone )] # transformations = [b.matrix.copy() for b in bones] # # Assign transformation # for b, t in zip … ( bones, transformations ): # b.matrix = t …
Rohit Davas's user avatar