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Questions about procedural displacement, such as through bump maps, displacement nodes, geometry nodes or the displacement modifier.
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How to get better displacement result
I'm drastically displacing a mesh (with procedural textures) and due to the displacement being rather big and practically "vertical" there aren't enough polygons and it starts to look very stretched: … I know that Vector Displacement allows to move polygons in all directions, so I guess I could use the polygons on the bottom of these wholes to "line the walls" but how would I achieve this? …