I'm drastically displacing a mesh (with procedural textures) and due to the displacement being rather big and practically "vertical" there aren't enough polygons and it starts to look very stretched:
Is there a way to get more polygons for these vertical walls? I know that Vector Displacement allows to move polygons in all directions, so I guess I could use the polygons on the bottom of these wholes to "line the walls" but how would I achieve this?
(PS: I'm creating this for Nodevember, that's why it's all on a simple sphere. Obviously, if it was for anything else, I would simply model this shape)