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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.
2
votes
Spherical Distance-From-Center Gradient
You could try this:
This node setup won't take the distance of a point from the origin, but rather the curvature (pointiness) of the surface at a given point, however it might be good enough for you …
1
vote
Making Dirt Ground out of an Sphere?
You just have to add a plane (Add > Mesh > Plane), unwrap it (u > unwrap) and apply the material to it in the material tab of the properties window. …