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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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How to achieve same quality between node material and a baked texture

I need alittle help with my textures. In the pic the 2 nice looking rocks have a material manipulated by a bunch of nodes. The 3rd rock's material was taken from a baked image. Basically I took the ma …
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