Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 31838

Animation is the process of creating the illusion of movement by displaying a sequence of images or frames over time. Use this tag for questions or issues related to creating, editing, or troubleshooting animations in Blender, including keyframing, rigging, motion paths, and other animation tools.

1 vote

How do i add a certain amount of objects without lowering the frame rate?

Another method, that I use is to not use the in-blender time to base your animation judgment, instead take a video of yourself doing said action and place it in the bg, you can use that as your basis of … A good addon to said methods would to be to render the animation at a low resolution opengl render (after you had done...) that way you can check that the animation is too your liking without waiting for …
Falcon's user avatar
  • 126
0 votes
1 answer
189 views

Camera animated using Follow Path contraint wanders then Jumps back to path near end of anim...

Near the end of my animation at the exact same spot (If I do not animated past 0.991 then jump will not occur) the camera Jumps as seen by these images showing the frame before and frame after jump. …
Falcon's user avatar
  • 126
0 votes
Accepted

Camera animated using Follow Path contraint wanders then Jumps back to path near end of anim...

I was able to fix the problem. At first I thought that it was to do with the rotation applied to the camera. So I rigged the camera and used a null(empty) to rotate it. This did not fix it. It was a …
Falcon's user avatar
  • 126
4 votes
Accepted

How to make camera continuously move along the circle path?

Don't attach camera to curve. Unparent it and use the follow path constraint on the camera. Set the camera coordinates to 0,0,0 (this should put the camera on the path, if not you can do it manually. …
Falcon's user avatar
  • 126