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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.
2
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2
answers
8k
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How to scale texture properly?
I tried to connect the cables as the pictures showed (I have plugged it into UV now, not object as the pic shows btw) , but im sure i am missing some plugs here.
What else needs to be done? … EDIT: here to show the multiple UV maps.. at least i think they are :) …
3
votes
1
answer
22k
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Select seams easy and fast way?
Is there a way to select seams the easy and fast way?
I had to subdivide this part with 20 so it would bend well, but now its all black so its impossible to seam. I already zoomed in with DEL (numpa …
0
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0
answers
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one unwrapped item for multiple textures/items
I unwrapped all the needed parts of my couch, but I can take a shortcut if the three pillows have the same texture coordinates as the first one I unwrapped, as you can see in the UV image editor (its …
1
vote
3
answers
1k
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How to scale multiple textures?
Once i uploaded the texture that I also edited in my UV map, i noticed how 'zoomed in' the texture was looking on my 3D model. … The whole Uv map scales down and spreads out on my couch. Thats not right.
So then i tried to only add the texture directly in blender without editing it on my UV map in photoshop first. …