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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

2 votes
2 answers
8k views

How to scale texture properly?

I tried to connect the cables as the pictures showed (I have plugged it into UV now, not object as the pic shows btw) , but im sure i am missing some plugs here. What else needs to be done? … EDIT: here to show the multiple UV maps.. at least i think they are :) …
Fur's user avatar
  • 77
3 votes
1 answer
22k views

Select seams easy and fast way?

Is there a way to select seams the easy and fast way? I had to subdivide this part with 20 so it would bend well, but now its all black so its impossible to seam. I already zoomed in with DEL (numpa …
Fur's user avatar
  • 77
0 votes
0 answers
59 views

one unwrapped item for multiple textures/items

I unwrapped all the needed parts of my couch, but I can take a shortcut if the three pillows have the same texture coordinates as the first one I unwrapped, as you can see in the UV image editor (its …
Fur's user avatar
  • 77
1 vote
3 answers
1k views

How to scale multiple textures?

Once i uploaded the texture that I also edited in my UV map, i noticed how 'zoomed in' the texture was looking on my 3D model. … The whole Uv map scales down and spreads out on my couch. Thats not right. So then i tried to only add the texture directly in blender without editing it on my UV map in photoshop first. …
Fur's user avatar
  • 77