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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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2 answers
990 views

I can't create a UV map for this object and I don't know why (sphere unwrap)

I have a horse model I'm working on. So far, so good. Now I'm trying to add eyes with an iris texture. I added two spheres, assigned a material and a texture, but the UV Map is too small and needs to …
Mugsy's user avatar
  • 175
0 votes

Help merge meshes. Boolean not an option

(I still would like a solution to how to make applied Materials selectable again.) …
Mugsy's user avatar
  • 175
0 votes
1 answer
442 views

Help merge meshes. Boolean not an option

2) How can I turn the Materials I already singled out for textures into separate meshes so I can select them again? …
Mugsy's user avatar
  • 175