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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

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Cycles displacement material wrong uv mapping

I managed to get uv mapping to get pseudo-randomly change on each object having the material. I've based the randomness on the Object Info random output, and get the uv to be rotated, shifted and flip …
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