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Questions relating to Blenders node editor. The node editor is used for non-destructive texture and material editing; for geometry node editing and for post-processing/compositing.
2
votes
2
answers
431
views
NODE – exclude from tree (Node Wrangler)
In Blender I can simply exclude node from a node tree with Alt+RMB, but with "Node Wrangler" addon the "Alt" key is used for Mix node.
How can I exclude node from tree with "Node Wrangler" enabled?
T …
0
votes
Accepted
NODE – exclude from tree (Node Wrangler)
Alt+D - detach node from all inputs and outputs
(Works in blender 2.79 or 2.8x as default function, no conflict with Node Wrangler if enabled.)
2
votes
Can’t position Gradient Texture on Object (eyeball) properly
Your issue is position of UV map.
Tutorial (and you) are using UV texture coordinates, but your UV map is not placed in center of "UV Editor". Since you move the front part of eye in a center it matc …
9
votes
Accepted
What exactly is the intuition and a logical way of thinking about how ColorRamp node works t...
One thing of the greyish appearance is partly because of Color Management (by default Filmic).
Another thing is Noise Texture itself. Using ColorRamp should results as 0 (white) - 1 (black) at some p …
0
votes
Volumetric objects with smooth transitions towards the outside but noise texture defining tr...
Simply Subtract (Math node) seems to be working ...
5
votes
1
answer
644
views
How to share node value with another node to keep them sync
How should I setup a driver to keep two values same across blend file?
Like ...
World > Mapping node > Z Rotation value to Object > Mapping node > Z Rotation
It would be handy in case like when you r …
1
vote
Creating an emission texture image from a "normal" image
Object Material
Simple control of emission without affecting source appearence.
Quite surprised how light wrapped Sphere just from front direction.
But object is not lighted from front (black faces in …
2
votes
Creating an emission texture image from a "normal" image
There is many possibilities to do separation, but also with so many limits, that make it almost nonsense.
First limit is 8bit depth of your JPEG, should be 32bit like Open EXR. 32bit gives you much …
2
votes
Accepted
When I select a material in doesn't appear in the Compositing Editor
Material appears in Shader editor. In Compositor appears render.
If you dont see nodes in Shader editor, go to View > View All
8
votes
Accepted
Icecream close-up - What nodes am I missing?
I tried to get closer to your reference, but by checking real shots it seems to me I just multiplied wrong interpretation of reality :) Of course it has hundreds of possible looks, but version in your …
2
votes
Accepted
How to use vertex waves in dynamic paint as mask
Since your model is a Sphere you can use simple Spherical Gradient texture ...
I used Pink for parts stretched up and Green for down to better visualise it ... you should use white instead to result f …
4
votes
Shading - Circles array along concentric circles
EDIT
I forget to mention one disadvantage ... this technique requires subdivided plane ... it can be sub-div inside geo-nodes too, but for some some complex meshes it can be heavy to handle. The thing …
1
vote
Accepted
Why image distorted by UV Map node is like lowres on output?
As pointed by @gandalf3 in a comment ... the UV pass has to be saved as full floating point EXR file format to have enough color range to translate texture without pixelation.
2
votes
1
answer
285
views
Why image distorted by UV Map node is like lowres on output?
Image texture looks pixelated (like a low-res) on output in the UV Map node when using the Compositor editor even source is high-res.
Distortion of image is from UV render pass. Did I miss something i …
6
votes
1
answer
992
views
How can the "Name" field in the node properties be useful for the user?
I understand blender needs to have a unique identifier for datablocks, but it's not like an "Object" were you can assign a different "Object Data" datablock. The node doesn't have access to other "Nod …