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For questions about using IK in rigging. Inverse Kinematics is the opposite of the default Forward Kinematics. Instead of posing each bone in a chain from the base to the tip, IK solves the rotations of preceding bone(s) in the chain automatically based on the position of the IK-constrained bone.
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How to change parts of an (imported) rig from IK to FK?
I have this Fortnite character rig but it is IK. I wonder if I can switch only the arms to FK.
The FK bones are there, I just don't have any clues on how to do it.
Blend file:
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IK bone not following movement when switched to FK
I have this IK Fortnite character and I tried making, only the arms, FK. First, in pose mode, I selected the forearm bone and turned down the Influence option under Bone Constraints > IK. Doing that, …