For questions about using IK in rigging. Inverse Kinematics is the opposite of the default Forward Kinematics. Instead of posing each bone in a chain from the base to the tip, IK solves the rotations of preceding bone(s) in the chain automatically based on the position of the IK-constrained bone.

There is no tag wiki for this tag … yet!

Tag wikis help introduce newcomers to the tag. They contain an overview of the topic defined by the tag, along with guidelines on its usage.

All registered users may propose new tag wikis.

(Note that if you have less than 20000 reputation, your tag wiki will be peer reviewed before it is published.)

history | excerpt history