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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.
3
votes
2
answers
467
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Beveling the edge ruins the shading
Even though the surface beside it is completely flat but I still get a bad shading on the mesh.
Also everything is in quads there are no n-gons or triangles on the mesh. …
4
votes
1
answer
623
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How do I maintain quads and shading after this bevel?
I'm trying to keep everything in quads and at the same time maintain a good shading on this mesh. …
1
vote
1
answer
237
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How to get rid of this bad shading?
I'm trying to do a hard surface mesh (Not sure if it's considered a hard surface) and I'm getting this bad shading.
I've applied WeightedNormal modifier and it didn't help. … Normals are recalculated and there are no Custom Split Normals Data on the mesh. Also, there are no Doubles on the mesh.
What causes this bad shading? Is it related to the topology? …