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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.
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Texture Paint Diffuse and Normal Map Over Existing Diffuse and Normal Map
I am texture painting a model. This model already has a texture and a normal map assigned, but I would like to paint another texture and normal map over this existing texture and normal map.
Here is …
1
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0
answers
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Metallic and Smoothness Map
I have a metallic and smoothness map. The metallic is in the red channel, the smoothness is in the alpha channel. (This map is used in a Unity 3D project, by the Standard shader).
The values in the m …
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vote
1
answer
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Adaptive subsurface not spherical
I have a basic cube with the adaptive subsurface modifier attached.
I am getting this in my render:
I was expecting the displacement to be more uniform over the cube.
Here is my material and othe …
1
vote
1
answer
637
views
Create mask for half of sphere
I'm trying to create a rotatable mask for a sphere which I can rotate around the sphere using the mapping node. My aim is to make it look as though the sphere has a bright light shining on it (like th …
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2
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2k
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Displacement Stretched
I have a simple displacement setup as follows:
When I apply this same material to two differently sized objects, the displacement seems stretched on the larger object:
Scale has been applied (Ct …
0
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1
answer
63
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Area Lit with Volume Lighting
My understanding is that if a light is brighter, it will light a larger area. (Like a point light.) If I try this with a volume light, it seems to only light an area proportional with its scale, not i …