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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Eevee textures change brightness depending on rotation of the object

I just stumpled upon your question, because I had the same problem. I could solve it, so I leave the solution that worked for me here for others, that may find this post. In my case Auto Smooth was ca …
Niclas W.'s user avatar