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The (BGE) Blender Game Engine (discontinued, blender 2.41 - 2.79) allows you to create interactive 3D applications, game prototypes and simulations.

1 vote
0 answers
111 views

Holding left mouse to loop sound file

For a shooting game, I need to make it so when the left mouse button is held down a sound file repeats. If it can be done just using the logic editor that would be good, but use of python would be fin …
Jacob_'s user avatar
  • 612
3 votes
1 answer
509 views

Changing camera axis

I'm making a game in blender but as you know when I rotate a camera the Y axis becomes the vertical and the Z becomes the forward/back. Is there a way to rotate it but keep the axis like Z is vertical …
Jacob_'s user avatar
  • 612
1 vote
3 answers
1k views

Random distribution of objects over a plane

I'm making a game which involves the player walking around a forest, and so I need to randomly distribute trees from the sapling tree generator all over it. The plane is huge so I can't simply place t …
Jacob_'s user avatar
  • 612
8 votes
2 answers
4k views

How to procedurally generate an infinite terrain using perlin noise

For a game I'm making in the blender game engine, I need to generate an infinite terrain - preferably in chunks and unloading when they get too far away. Perlin noise would probably be a good way to d …
Jacob_'s user avatar
  • 612
2 votes
1 answer
955 views

How to add a working navigation mesh and path finding to a maze in blender game engine?

I have generated a maze: Top view in wireframe: Solid view: For a game I'm making, I need the enemy to follow the player around the maze, but when I try to generate a navigation mesh, nothing …
Jacob_'s user avatar
  • 612
2 votes
1 answer
421 views

Airplane rotations and turning

I have a airplane model and it's controlled by moving the mouse. At the moment, when it turns it simple turns - that's it. What I want is for it to turn like a real plane - so rotating left/right when …
Jacob_'s user avatar
  • 612
1 vote
1 answer
174 views

BGE Consistent character speed

In my game, I have this logic: (The top actuator is the mouse looking thing, and the two hidden actuators are the same as Motion and Motion.001, just with different axis). When I'm facing forwards, …
Jacob_'s user avatar
  • 612
0 votes
1 answer
83 views

Blender game engine seeing through gun

I've looked at the other questions similar to mine but they all talk about the normals. After displaying the normals, it seems my normals are fine - yet my object still can be seen through. Here …
Jacob_'s user avatar
  • 612
5 votes
1 answer
1k views

Blender Game Engine: While mouse button is pressed

I'm making a first person shooter game and I want to make it so when the right mouse button is being held down the, the player looks down the sights, and when the right button is released it returns t …
Jacob_'s user avatar
  • 612
0 votes
2 answers
82 views

Blender Game Engine: do something when an actuator happens

I've made a shooting scene in the blender game engine and I want a property of the gun to show how many shots have been fired. This is how the shooting works: There's an integer property on the gun …
Jacob_'s user avatar
  • 612
2 votes
1 answer
1k views

Blender Game Engine: RayCast to get a point

I'm making an fps game and I have a gun which I want to have a laser sight (similar to this: https://imageshack.com/f/jxdscn2857sj) I've tried to do this using the logic editor but I realised I would …
Jacob_'s user avatar
  • 612
0 votes
Accepted

Collision not working

It seems the only way the player collides with the walls is because go that small white box. You could either get rid of the box and just use the character, or stretch the box upwards so it collides w …
Jacob_'s user avatar
  • 612
0 votes
1 answer
351 views

Blender Game Engine: Do something when an 'action' animation happens

For a game I'm making, I need to make a sensor be positive every time an 'action' animation runs. This is my shooting setup: So how do I check what frame an action is at? Because if this is possible …
Jacob_'s user avatar
  • 612
0 votes
0 answers
323 views

Parenting objects in bge makes them apparently changes normals?

I'm making a tank game in the blender game engine and the barrel of the tank looks fine until I parent it to the swivelling part, which seems to change the normals, which means I can see through the v …
Jacob_'s user avatar
  • 612
2 votes
2 answers
3k views

Child object doesn't stay relative to parent in BGE

I'm making (another) plane game but the propeller, which is parented to the plane, keeps moving weirdly. Here is an image of the whole plane, before I go into the game: Then, when I go into the game …
Jacob_'s user avatar
  • 612

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