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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.

3 votes
2 answers
1k views

How to export faces from mesh as another mesh?

Perhaps I am missing something pretty obvious and simple, but can't find the way to get copy of some faces of existing mesh as new mesh. Say, I have some comlicated mesh, and I want to get some part o …
Stdugnd4ikbd's user avatar
5 votes
3 answers
991 views

How to make a road with border?

I want to make a road with a border as shown in the image below: Currently I do the next steps: 2 main loop cuts vertically, 6 horizontal loop cuts for curving Select horizontal edges and manually …
Stdugnd4ikbd's user avatar
6 votes
3 answers
619 views

Generate periodically structured holes in non-linear mesh (make curved fence)

I want to make a fence on a curved bridge. Currently a have a bridge mesh and a fence mesh, that repeats bridge curvature, but is solid. I need to make holes in that mesh as shown in the picture below …
Stdugnd4ikbd's user avatar
3 votes

Generate periodically structured holes in non-linear mesh (make curved fence)

I found solution for not literally making holes, but can be considered as it. However, this is what I need. The main benefit of this method is that it does not requires adding any curves. Create a ve …
Stdugnd4ikbd's user avatar
1 vote
0 answers
483 views

How to texture/model a huge terrain for open-world game?

Considering a city terrain, it is pretty various: somewhere there is an asphalt road with a good bordures, somewhere road and bordures broken so it smoothly turns to the curb, into the pedestrian part …
Stdugnd4ikbd's user avatar
0 votes

How to make a road with border?

Been experimenting a while, and currently I can admit, that the most comfortable (for me) method is to use Knife tool on plane. It is way more faster and more easier than using any modifiers, curves a …
Stdugnd4ikbd's user avatar
3 votes
2 answers
415 views

Set vertex position along axis so it be equal another's position

There is a face, that consists of few vertices, and initially all of them was coplanar, so the face was parallel to the floor (XOY). But I moved one vertex along z axis, so now face is not parallel. H …
Stdugnd4ikbd's user avatar