Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Use this tag for questions pertaining to Blender and the Unity 3D game engines.
3
votes
1
answer
6k
views
Problem after joining meshes
After I've joined 3 meshes into a single mesh with ctrl+j, part of it becomes transparent after I import it to Unity (see left side of the image). What could cause this and how can I fix it? …
1
vote
Animation flipped 180 degrees in Unity with .fbx export
It can be cleaned up either in Blender if possible, or those keyframes can be removed in Unity from the animation window after import. …
1
vote
1
answer
2k
views
Animation flipped 180 degrees in Unity with .fbx export
I don't know if the problem is in Unity or in Blender. I'm asking both communities. … When exporting an armature animation from Blender with .fbx format and playing it in Unity, it always flips the model 180 degrees before playing it. It sometimes also moves the model to the origin. …