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Code code:"if (foo != bar)"
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Use this tag for questions pertaining to Blender and the Unity 3D game engines.

3 votes
1 answer
6k views

Problem after joining meshes

After I've joined 3 meshes into a single mesh with ctrl+j, part of it becomes transparent after I import it to Unity (see left side of the image). What could cause this and how can I fix it? …
mattboy's user avatar
  • 207
1 vote

Animation flipped 180 degrees in Unity with .fbx export

It can be cleaned up either in Blender if possible, or those keyframes can be removed in Unity from the animation window after import. …
mattboy's user avatar
  • 207
1 vote
1 answer
2k views

Animation flipped 180 degrees in Unity with .fbx export

I don't know if the problem is in Unity or in Blender. I'm asking both communities. … When exporting an armature animation from Blender with .fbx format and playing it in Unity, it always flips the model 180 degrees before playing it. It sometimes also moves the model to the origin. …
mattboy's user avatar
  • 207