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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.

1 vote
Accepted

What would be the best way to put teeth on this model?

Check out Array modifier, could a good fit for this. Try creating a curve along the jaw - where (human) gums would normally be. Then create a single tooth, add Array modifier to it. In Fit Type select …
VojtaStruhar's user avatar
2 votes

How to attach a mesh to another mesh

I am a little late on this, but there is another way I find useful. Two have been mentioned here - merging the objects and parenting one object to another. Merging is done by selecting both objects a …
VojtaStruhar's user avatar
3 votes

loop cut not working

Your issue is likely caused by the Merge option of your Mirror modifier. This option causes vertices within a certain range to merge together. You can just uncheck the Merge option. Setting it to even …
VojtaStruhar's user avatar
4 votes

Align multiple object on target mesh

You can certainly achieve similar effect with Hair particles. Add a particle system to your object and change it from Emitter to Hair In Render section, set Render As to Object. In Object submenu, …
VojtaStruhar's user avatar
0 votes
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Add thickness to medical image

you can add outline to your rendered objects by post-process effect called Freestyle. For a scene with a single object, the setup is very easy: Enable freestyle with your render engine - both Eevee a …
VojtaStruhar's user avatar