Linked Questions

5 votes
2 answers
3k views

Combine two position nodes from different mesh primitives inside a geometry node tree

I'm trying to understand how to use two positions nodes relative to two different meshes. In the following example, I thought that the grid would be translated relative to the coordinates of the one ...
cjorssen's user avatar
  • 662
4 votes
2 answers
2k views

Understanding how "vertex of corner" works in geometry node

I've this test case which starts from a simple mesh made of two connected faces, captures the face indices then instanciate and realize a grid on each initial mesh face centers. After that I'm ...
lemon's user avatar
  • 60.8k
0 votes
1 answer
2k views

Passing Data Into Simulation Zone

I am following this tutorial on the new simulation nodes: https://www.youtube.com/watch?v=RJbLiFTNHnI. At around the 12 minute mark, I have some confusion. In particular, as to why some data passed ...
d401tq's user avatar
  • 149
3 votes
1 answer
1k views

Raycast + Align Euler to Vector. Wrong Hit Normals

I try user Raycast with "Align Euler to Vector" node. Target is simple rotate plane (4 vertex). As a result, some triangles are rotated incorrectly. What's wrong ?
John Ch's user avatar
  • 31
3 votes
2 answers
441 views

how can I customize UV map the brick texture in geometric nodes

how can I make a kerpich texture so that it reflects correctly? For some reason, this method does not work. I want to arrange the texture in geo nodes, not in materials. is it possible? maybe I ...
Andrey Re's user avatar
  • 165
2 votes
1 answer
492 views

Understanding The Purpose - Capture Attribute

I've been learning to use Geometry Nodes lately & stumbled upon a question. In the simple setup I made (showed in the screenshots) I use the Capture Attribute node in "Float - Point" &...
Nik's user avatar
  • 23
0 votes
2 answers
245 views

collection info: cannot reuse the attribute value as instance produced from the individual geometry nodes

Note: I reported bug on this but they replied this is not a bug. Then following this logic I think there should be some ways to resolve this that I don't know. I would like to ask for help in blender ...
Patrick's user avatar
  • 117
1 vote
1 answer
245 views

Geometry Nodes: how do I transfer vertex IDs?

I am trying to set the vertex IDs of a specific vertex group. First, to set the IDs of the vertex group, I separate the group and convert to a curve and back, in order to make sure the vertices are in ...
user46965's user avatar
  • 137
1 vote
1 answer
315 views

Combining UV Coordinates of Multiple Objects in Geometry Nodes

I'm working with multiple objects generetad in geometry nodes and I want to combine their UV coordinates. My goal is to place them side by side, ideally splitting them in half. I've managed to ...
Destrosvet's user avatar
2 votes
1 answer
159 views

setting position of each instance with captured attribute node to each vertex

I have a cube and cone , and I want to place each cone in the corner of the cube. The simple way to do it would be: But, I'm ...
bzal's user avatar
  • 872
0 votes
1 answer
95 views

"Texture Space" vs "Texture Map"

Could someone please explain how Blender handles textures when creating objects in Geometry Nodes? For example, consider this sphere I created in Geometry Nodes. One of the nodes is plugged into the ...
Orange in Dark's user avatar
2 votes
1 answer
64 views

Visualizing the "Selection socket" of the "Set Position" node

Could someone please correct me if I am wrong? It takes Boolean. So If I connect only the Z axis via "Separate XYZ" and use "Compare Node" to get only values larger than 0 it will ...
Orange in Dark's user avatar
2 votes
1 answer
70 views

Add object on position of face

Can someone explain me why my node tree is failing? I want to spawn Geometry on faces that I delete. Here two half hexagon faces are deleted (if they where thre you would see 3 hexagons...): Here is ...
clankill3r's user avatar
  • 1,293