Linked Questions
13 questions linked to/from Geometry Nodes: What Does Capture Attribute Add to Geometry?
5
votes
2
answers
3k
views
Combine two position nodes from different mesh primitives inside a geometry node tree
I'm trying to understand how to use two positions nodes relative to two different meshes. In the following example, I thought that the grid would be translated relative to the coordinates of the one ...
4
votes
2
answers
2k
views
Understanding how "vertex of corner" works in geometry node
I've this test case which starts from a simple mesh made of two connected faces, captures the face indices then instanciate and realize a grid on each initial mesh face centers.
After that I'm ...
0
votes
1
answer
2k
views
Passing Data Into Simulation Zone
I am following this tutorial on the new simulation nodes: https://www.youtube.com/watch?v=RJbLiFTNHnI. At around the 12 minute mark, I have some confusion. In particular, as to why some data passed ...
3
votes
1
answer
1k
views
Raycast + Align Euler to Vector. Wrong Hit Normals
I try user Raycast with "Align Euler to Vector" node.
Target is simple rotate plane (4 vertex).
As a result, some triangles are rotated incorrectly. What's wrong ?
3
votes
2
answers
441
views
how can I customize UV map the brick texture in geometric nodes
how can I make a kerpich texture so that it reflects correctly?
For some reason, this method does not work. I want to arrange the texture in geo nodes, not in materials. is it possible? maybe I ...
2
votes
1
answer
492
views
Understanding The Purpose - Capture Attribute
I've been learning to use Geometry Nodes lately & stumbled upon a question. In the simple setup I made (showed in the screenshots) I use the Capture Attribute node in "Float - Point" &...
0
votes
2
answers
245
views
collection info: cannot reuse the attribute value as instance produced from the individual geometry nodes
Note: I reported bug on this but they replied this is not a bug. Then following this logic I think there should be some ways to resolve this that I don't know. I would like to ask for help in blender ...
1
vote
1
answer
245
views
Geometry Nodes: how do I transfer vertex IDs?
I am trying to set the vertex IDs of a specific vertex group.
First, to set the IDs of the vertex group, I separate the group and convert to a curve and back, in order to make sure the vertices are in ...
1
vote
1
answer
315
views
Combining UV Coordinates of Multiple Objects in Geometry Nodes
I'm working with multiple objects generetad in geometry nodes and I want to combine their UV coordinates. My goal is to place them side by side, ideally splitting them in half. I've managed to ...
2
votes
1
answer
159
views
setting position of each instance with captured attribute node to each vertex
I have a cube and cone , and I want to place each cone in the corner of the cube.
The simple way to do it would be:
But, I'm ...
0
votes
1
answer
95
views
"Texture Space" vs "Texture Map"
Could someone please explain how Blender handles textures when creating objects in Geometry Nodes?
For example, consider this sphere I created in Geometry Nodes. One of the nodes is plugged into the ...
2
votes
1
answer
64
views
Visualizing the "Selection socket" of the "Set Position" node
Could someone please correct me if I am wrong?
It takes Boolean. So If I connect only the Z axis via "Separate XYZ" and use "Compare Node" to get only values larger than 0 it will ...
2
votes
1
answer
70
views
Add object on position of face
Can someone explain me why my node tree is failing?
I want to spawn Geometry on faces that I delete.
Here two half hexagon faces are deleted (if they where thre you would see 3 hexagons...):
Here is ...