I gave my character his face with a material that uses a video file in an image texture node. In material view, it looks fine, but in rendered view, it does not appear. Can anyone help?
Here are the nodes BTW:
Looks like the normals on the mesh are wrong/inverted. UV mapping has to be resized and offset completely for the texture to show up and Unwrapping shows an "warning" message. I suggest to rework your mesh and generate a clean UV Map.
.blend
file for you to check out, sorry I forgot to do that the first time $\endgroup$