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I'm sorry if the question in the title is incorrectly asked: I'm new to Blender and I'm practicing modeling.

I'm trying to make a cupcake, and I got stuck at the start - modeling the thing that cupcakes are in, in particular on how to model a wavy effect.

I don't know how to model that.

I hope I explained what I don't understand.

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Well, here's how I would model "the thing that cupcakes are in":

Start with a cylinder with an even number of vertices (like 40) and NGon cap fill:

Cylinder

Give the cylinder the shape of a cupcake

Select the top face and make it larger by scaling it (S). Then, delete the face (X):

After delete

Select half of the side edges

  1. Switch to edge selecting mode
  2. Select one edge at the top and one at the bottom circles
  3. Multi select loops (Press Space and search for this function)
  4. Select inverse (ControlI)
  5. Checker deselect (again, search for this)

Selection

Create the waves

Make this selection larger by scaling it:

Scale

If you don't like the spikes, scale down in the z-direction (S to scale, and Z to use the z axis.

Z scale

Fix the bottom

Go back to face selection mode and select the bottom face. Scale down over the z-axis to make the face flat. Then, poke it (AltP). This will split the face into triangles, which is better for rendering.

Poked

Make it look nicer

Exit edit mode (Tab). Add the Solidify modifier. Adjust the thickness as desired. Add the Bevel modifier, with a very small width (like 0.02). Add the Subdivision surface modifier, to smooth it out. You can play with the settings a bit, and you should get something like this:

Result

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