0
$\begingroup$

I'm pretty new to modeling and I'm creating a 3d model of the Mandalorian helmet just for fun. I started creating the oval base, cut it in half (for mirroring it later), then I went up by extruding and scaling constraining on the X axis first and then on the Y axis, because the helmet has a non-standard oval shape. After closing the whole thing I realized that the edges, due to the X-Y scaling, are all zigzaggy and I don't like it.

enter image description here

Reference: enter image description here

How can I fix this?

I'm using 2.79b

Thanks.

$\endgroup$
2
  • $\begingroup$ Please edit the question and include the reference images you are using. It may be difficult to help without seeing what you are trying to make. $\endgroup$ Jun 2, 2020 at 10:00
  • $\begingroup$ @MartynasŽiemys done, thanks. it seems a normal bowl but actually it's not, changes in curves are very subtle but they're there... $\endgroup$ Jun 2, 2020 at 10:05

1 Answer 1

1
$\begingroup$

Let say you have a part that is completely messed up, Select it and delete:

enter image description here

Select the borders and press CtrlF > Grid Fill:

enter image description here enter image description here

Play with the parameters in the Operator box (on the bottom left of your 3D view) to fill properly (here: Span 3, Offset -2):

enter image description here

$\endgroup$
2
  • $\begingroup$ That didn't work. In your example, the outer edges are straight and so the one created with fill grid "copies" from that and that's ok. But all of my lines are zigzaggy and the tool doesn't work when I delete too many vertices $\endgroup$ Jun 6, 2020 at 8:42
  • $\begingroup$ so make sure that the outer edge is rounder. Maybe share your file to give a try: blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Jun 6, 2020 at 8:44

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .