Hello blender gurus
I'm modelling this as an asset for UE. That's almost first "serious" model I'm making.. the problem I'm facing at the moment: can't understand how to round the highlighted edges. Bevel doesn't help much.
An a Subsidiary question: is this topology very bad? It's full of ngons which I don't know how to get rid of now and should I start it all over again? (Hope not)
Thank a lot