Title: Need guidance on achieving smooth edges and round corners for a case model in Blender 3.3.1
Hello Blender community,
I'm relatively new to Blender and I'm currently working on creating a model of a case. My goal is to achieve a design where the front of the case has rounded corners, while the rest of the case features smooth edges.
To create the round corners, I used a cylinder to cut out the desired shape. The case itself is now complete, but I'm facing challenges when it comes to making all the edges of the model smooth.
Initially, I attempted to use a bevel operation. However, this approach resulted in the entire model becoming distorted. I also experimented with applying a bevel modifier, but encountered similar issues. Adjusting parameters such as segments and other settings within the bevel menu didn't yield satisfactory results. I even tried eliminating duplicate vertices using the "Mesh" menu and the "Merge" operation based on distance.
As an alternative, I tried applying a Subdivision Surface modifier. While playing around with the viewport and render settings, the model ended up looking like this.
I suspect that the issues I'm encountering might be related to poor geometry in my model. I've referred to several resources, such as:
However, I'm still struggling to achieve the desired results. Any advice or guidance on how to properly approach achieving smooth edges and round corners for my case model in Blender 3.3.1 would be greatly appreciated. Thank you in advance for your assistance!
In my continuous pursuit of effective beveling, I've observed that when I apply a bevel solely to the top horizontal section of the model, it functions as intended. However, upon experimenting with multiple edges, things become awry.
Further, I've attempted to individually bevel each corner, yet this endeavor also results in undesirable distortions. Your expertise in unraveling these challenges would be sincerely valued.
I have successfully merged the vertices and resolved the issue with the non-manifold geometry. However, I'm still facing a challenge with adding bevels to achieve the desired round and smooth corners. Interestingly, when I apply a bevel to the top part, it works for a single edge. But when I attempt to apply it to a second edge or multiple edges simultaneously, the model becomes distorted.