I am somewhat new to modeling but I have done uv's a few times before, but for some reason, I can't get it to work right this time. I have marked seams and set up a blank texture but when I unwrap (using the basic "unwrap") it comes out really strange, with most of the islands being a diamond shape.(Edit) I have deleted all seams and started from scratch and the same problem persists so it cant be from modifying the mesh after the uv is made. ]2
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$\begingroup$ Attach your file here blend-exchange.giantcowfilms.com to inspect whats the problem is $\endgroup$– atekCommented Nov 13, 2017 at 2:09
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$\begingroup$ The vertices in your uv map are pinned, did you try selecting them in UV editor and unpin with Alt+P? $\endgroup$– Mr ZakCommented Nov 13, 2017 at 19:41
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$\begingroup$ @MrZak This fixed the problem, thank you so much! :D $\endgroup$– Lord-WolfCommented Nov 13, 2017 at 19:46
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$\begingroup$ blender.stackexchange.com/questions/42807/… $\endgroup$– Mr ZakCommented Nov 13, 2017 at 22:11
2 Answers
The problem was that I had pinned vertices(They are red when pinned), the fix was as simple as selecting all vertices in the uv editor and pressing Alt-p. Thank you so much, Mr Zak for bringing this to my attention.
Yo it might be because there are so many curves on your mesh , you can unwrap it , try cube projection sometimes it help me out for applying texture , otherwise you might have to mark your seam on 2 part ( front and back ) might be more easy too
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$\begingroup$ Adding more seams doesn't seem to help and cube project breaks it up too much. $\endgroup$ Commented Nov 13, 2017 at 5:51