I am using blender version 2.79.
Is there a way to set an object to be a shadow catcher in cycles settings per render layer?
Example for a scene setup:
Render layer 1:
- qube = red material
- sphere = blue material
Render layer 2:
- qube = shadow catcher
- sphere = blue material
Render layer 3:
- qube = red material
- sphere = shadow catcher
Are the examples possible? If you have a material setup for a shadow catcher or a way to do it in postpro this would help too.
I know there will be a new render layer organisation in upcoming v2.8 but I need a workaround now...
Thank you for all tips.
Best wishes from germany
Chris