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I'm modelling a Vibrosword from Star Wars and I can't figure out how to model the rhomboidal incisions on the hilt.

enter image description here

Any help will be greatly appreciated :)

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A slightly different technique, not necessarily quicker, but has fewer steps.

Subdivide your cylinder vertically the number of desired times with a Loopcut.

With all loops selected start the Bevel operator, switch to Percent mode, turn on Vertex Only, and increase the value to 50% so it goes half-way through the edges.

Don't forget to remove all doubles in the end.

Disclaimer: You might end up with some NGons in the ends that might call for some cleanup if you want proper topology.

enter image description here

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    $\begingroup$ This is brilliant. A brand new method for me. Tried it using only keyboard shortcuts. Here's how to achieve it: After subdividing a cylinder with Ctrl+R you press A twice to select the whole mesh, then Ctrl+B, V, M (three times) and you type 50. Finally you press W to remove doubles:) (works on all different sized cylinders). Thnx Duarte! Still wonder if there's a faster method though ;P. $\endgroup$
    – Paul Gonet
    Commented Oct 21, 2017 at 1:47
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Subdivide your cylinder vertically the number of desired times with a Loopcut.

Select all faces and use the Poke operator to turn them into rhombus.

Using the Select Similar operator (Shift+G by default) select all horizontal edges and erase them with the Dissolve option, making sure you keep the ones defining the cylinder top and bottom edges.

Repeat the process for the vertical edges by Select Similar then Dissolve. Done!

enter image description here

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    $\begingroup$ Duarte, why are you copying the solution from my first .gif posted here?: blender.stackexchange.com/questions/61785/… Just kidding :). Good answer here. I wonder if there is a quicker way to achieve this kind of subdivision though. It would be great to have the e.g. 'poked cylinder' (you name it) object available via Mesh Extras menu. $\endgroup$
    – Paul Gonet
    Commented Oct 21, 2017 at 0:53
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    $\begingroup$ Haha hadn't seen that one before, upvoted. Great modelling BTW, icecream cone looks fantastic, now it made me hungry. Now that you mentioned it, I just found a different method $\endgroup$ Commented Oct 21, 2017 at 1:01
  • $\begingroup$ I wonder what you use to make gifs like this one under 3MB $\endgroup$ Commented May 21, 2020 at 18:10
  • $\begingroup$ blender.meta.stackexchange.com/questions/963/… $\endgroup$ Commented May 21, 2020 at 18:20
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I can make easier case 2

Just perform poke face (Alt + P) and tris to quads(Alt + J)

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    $\begingroup$ Hi, thanks for the post. This site is not a regular forum, answers should be substantial and thoroughly explain the solution and required workflow. One liners and short tips rarely make for a good answer. If you can edit your post and provide some more details about the procedure and why it works feel free to restore it, otherwise it may be deleted or converted into a comment. Perhaps add a few images illustrating the workflow and final results. See How do I write a good answer? $\endgroup$ Commented Sep 12, 2021 at 23:37

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