I'm modelling a Vibrosword from Star Wars and I can't figure out how to model the rhomboidal incisions on the hilt.
Any help will be greatly appreciated :)
I'm modelling a Vibrosword from Star Wars and I can't figure out how to model the rhomboidal incisions on the hilt.
Any help will be greatly appreciated :)
A slightly different technique, not necessarily quicker, but has fewer steps.
Subdivide your cylinder vertically the number of desired times with a Loopcut.
With all loops selected start the Bevel operator, switch to Percent mode, turn on Vertex Only, and increase the value to 50% so it goes half-way through the edges.
Don't forget to remove all doubles in the end.
Disclaimer: You might end up with some NGons in the ends that might call for some cleanup if you want proper topology.
Subdivide your cylinder vertically the number of desired times with a Loopcut.
Select all faces and use the Poke operator to turn them into rhombus.
Using the Select Similar operator (Shift+G by default) select all horizontal edges and erase them with the Dissolve option, making sure you keep the ones defining the cylinder top and bottom edges.
Repeat the process for the vertical edges by Select Similar then Dissolve. Done!
I can make easier case 2
Just perform poke face (Alt + P) and tris to quads(Alt + J)