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I've booleaned a simple cylinder with 32 vertices and I am wondering how to fix this. Any help would be greatly appreciated!

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You can use the Auto Smooth as recommended by lmg1114, or use this kind of topology (I'm not sure about all your vertical edge loops):

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  • $\begingroup$ I have a hard time recreating the topology as shown on the screenshot as I am new to Blender. $\endgroup$ Dec 26, 2020 at 18:39
  • $\begingroup$ use the knife tool, K to activate, C to cut perpendicularly to the view, Z to cut through, E to keep activated... $\endgroup$
    – moonboots
    Dec 26, 2020 at 18:41
  • $\begingroup$ Nevermind, I just managed to make it identical. Thanks for reply! :D $\endgroup$ Dec 26, 2020 at 18:45
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'Auto Smooth' under the normals section of the Object Data Properties tab should do the trick for you. Oftentimes adjusting the angle of the Auto Smooth will also be necessary.

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  • $\begingroup$ I have already applied 60 degrees of smoothness. $\endgroup$ Dec 26, 2020 at 18:38

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