So I have completed a model of an ice cream cone, but I'm stumped on how to achieve the waffle pattern. What would be the best way to go about this?

enter image description here

Is Sculpting with an alpha good? Or can you achieve this with the poke tool? I tried leaving criss cross edges but it just didn't want to work.

Any help would be appreciated! (If you need Blend file, let me know! I don't know how to upload .blend files here yet)

  • $\begingroup$ My feeling is that it would be easier to do with a displacement modifier or with a relief map on the texture hooked up to the displacement socket of the material. $\endgroup$ – user1853 Aug 27 '16 at 23:30
  • $\begingroup$ @cegaton Okay, cool...and do you think it's able to be achieved with the preset Textures Blender has to offer, or should I create / look for one? Totally forgot about displacing it! $\endgroup$ – Art Jr. Aug 27 '16 at 23:40
  • $\begingroup$ @Art Jr. If you want to upload .blend files in future use Blend Exchange (blend-exchange.giantcowfilms.com) $\endgroup$ – Paul Gonet Aug 28 '16 at 19:14
  • $\begingroup$ @PaulGonet Hey Paul! Thanks for the tip, definitely will be sure to use it in the future! Thanks! $\endgroup$ – Art Jr. Aug 28 '16 at 23:01

You may model it using poke and bevel tools. enter image description here

Select the faces you want to put the pattern on and hide the rest of the mesh with Shift+H. Press Alt+P to poke faces. Select vertical edges (select one of them, go to Select-->Select Similar-->Face Angles), then dissolve them (except for top and bottom ones) with X-->Dissolve Edges. Do the same with horizontal ones. You now have the pattern base. enter image description here

Select all the faces, press Ctrl+B and drag the mouse to achieve the desired patern's thickness. Inverse the selection with Ctrl+I. Extrude and scale faces inwards (E,I,Shift+Z). enter image description here

Unhide everything (Alt+H), select the pattern except for very top and bottom edges. Go to edge selection and press Shift+E to crease it. enter image description here enter image description here

Finally, you may bake created pattern to the low-poly version of your ice cone (bake normals) and apply it as a normal texture.


Personally I would go with Bump.

Here it is setup with uv and nodes:

enter image description here

I've created this texture in Adobe Illustrator with Rectangular Grid Tool.


With closer look I've found that some of relief is squashed so I've added some loop cuts to control it with UV maps.

enter image description here

  • $\begingroup$ Wow! That's also Amazing too! Thank you so much for the contribution!! $\endgroup$ – Art Jr. Aug 28 '16 at 23:00

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