I am trying to make a model of a braided nylon sleve which I want to use for kitbashing.
Here is what im trying to make
I know how to make the tube inside and everything, but I'm struggling with the braided nylon. I want to make the whole muscle straight and in a resting position so I can later deform it as desired.
I know that patterns like this are easy to replicate with normal map patterns in some software, but i am trying to make it as a high poly model I can use while concepting and kitbashing.
The biggest issue I am having is making a single segment that can easily be arrayed and modified so remains similar to it.
So far I have tried using a cylinder, cutting all the faces, modifying it and arraying it and twisting but it only turns out looking like a basic net.
If you could just direct me to what I could do, and you dont need to specifically say the button needed, I know where everything is located and all the buttons, I just need to figure out in which order/way should I go to make this.
Thanks in advance for any help.