I have an object on which I want to apply a bevel modifier. After applying, no matter how high I increase the Width, the bevel stays the same.
About the object:
- I've imported a .svg and then converted it to 'Mesh from Curve'
- In Edit Mode: Select all Faces → Mesh → Faces → Beautify Fill
- Select all Faces → Mesh → Delete → Limited Dissolve
- Then I extruded the Object and now I want to create a bevel
You can get the .blend file here.
What I want to achieve is this:
Anyone an Idea?