I am a Blender beginner and I'm trying to create an interior scene for my exam, but at this moment my lights create a weird reflection effect on the glass.
I imported a spotlight from an .obj file and assigned a PBR metal to the mesh and an Emission Node to the central surface of the spotlight for the light.
I realized it was to weak to light up my scene so I also added a Blender spot. It's probably not the way I should do it, but that's the only one I know to avoid fireflies and get a good result, although on the glass my lights are creating a weird hemisphere reflection, really bright and with sharp edge.
I set the bounces to 1 to check if it was a reflection problem or not and that's the result.
Could you please help me, what did I do wrong? Thank you so much.