I'm seeing weird shadows when using the solidify modifier on hollow cylinders. I've verified all normals are correct. I can't seem to find any way to fix this. The shadow problems carry over to Unity when imported. What can I do to fix this?
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$\begingroup$ Add an Edge Split modifier to your objects or turn on Auto Smooth in the Object Data tab $\endgroup$– Duarte Farrajota Ramos ♦Commented Jan 23, 2017 at 4:42
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$\begingroup$ @DuarteFarrajotaRamos Will the Auto Smooth export to Unity? $\endgroup$– cmomoneyCommented Jan 23, 2017 at 5:45
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$\begingroup$ @cmomoney Yes AFAIK. $\endgroup$– Jake DubeCommented Jan 23, 2017 at 12:24
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$\begingroup$ Not sure, never used Unity but if it doesn't, Edge Split most likely will. $\endgroup$– Duarte Farrajota Ramos ♦Commented Jan 23, 2017 at 14:01
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