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I'm seeing weird shadows when using the solidify modifier on hollow cylinders. I've verified all normals are correct. I can't seem to find any way to fix this. The shadow problems carry over to Unity when imported. What can I do to fix this?

blender shadows unity shadows

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  • $\begingroup$ Add an Edge Split modifier to your objects or turn on Auto Smooth in the Object Data tab $\endgroup$ Commented Jan 23, 2017 at 4:42
  • $\begingroup$ @DuarteFarrajotaRamos Will the Auto Smooth export to Unity? $\endgroup$
    – cmomoney
    Commented Jan 23, 2017 at 5:45
  • $\begingroup$ @cmomoney Yes AFAIK. $\endgroup$
    – Jake Dube
    Commented Jan 23, 2017 at 12:24
  • $\begingroup$ Not sure, never used Unity but if it doesn't, Edge Split most likely will. $\endgroup$ Commented Jan 23, 2017 at 14:01

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Looks like it could be a smoothing problem. Try using a Edge Split modifier after the Solidify modifier.

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