i have got weird shadows on my mesh. No matter what lighting i've got - problem is still there.
Clearly it has something to do with topology. But the topology is pretty good so it's strange..
It is possible to fix them in static character's posture, but when i animate the character - problem reappear since geometry changes again in those problematic places.
What's the magic button to fix all the problems? :D
Things i've tried: * Recalculate normals * Make planar faces * Edge split modifier * Remove doubles