Disclaimer: I am a beginner at modeling and Blender.
I am working with blender's modifiers to achieve a certain mesh: I want only triangles, all sharp edges, no "shared" vertices, even when they have the same characteristics (same normals, ...).
I thought the edge split modifier is able to split edges regardless of the relative angle of its shared faces, but this doesn't seem to work for me. See the screenshot (basic cube placed, triangulate and edge split modifier applied):
The two triangles of each cube side seem to share some vertices, that's why there are only 24 vertices, NOT 32. I confirmed this by exporting the mesh to a text file-format. The mesh re-uses vertices (exported data has less vertices than indices).
But I actually WANT blender to split these edges (and vertices) properly. How can I achieve this? Ideally using non-destructive methods only.
Thank you! :)