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Hello - disclaimer still learning blender ...

I'm making a boot, and made the shape using two cylinders and connecting them using a boolean modifier. Somewhere along the way after this, I have noticed that my horizontal edges don't go all the way round the front. When I add a new edge loop, it only add it to the back side of the boot. At this point I'm not sure what to do, so I think I'll start again... but thought I'd see on here if anyone could shine some light...

Should I have used different shapes before the boolean modifier? I also noticed it was quite annoying that I ended up with so many vertices at the connecting point.

Edit: I also noticed that on the front "foot" part of the object, I also can't add an edge loop the whole way round. See in image, I tried to add an edge loop in the middle and it only went through two edges.

Thanks!

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If you want to join edges so your edge continues around the front, then select the two vertices (start and end) and press J.

The reason your edge loop does not go all the way around is that not all your faces are quads.

If you are new then I suggest https://topologyguides.com/. Good luck!

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  • $\begingroup$ thank you will check it out! $\endgroup$ – Bonnie B Jul 30 at 12:13

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