I have a custom made object (no simple standard mesh, but nothing complex, see below) and lost a lot of time trying to make the edges smooth. I tried the bevel modifier, sub surf modifier and bevel by select certain edges (ctrl+B). None of them worked fast and reliable.
- Selecting them edge by edge (very time consuming) left me with problems where two different bevels where meeting.
- the bevel modifier did no work as expected every time
- sub surf modifier just created a very distorted mesh.
This is my mesh (viewed from different angles):
I just want all the edges to be smooth. No big deal...I thought :) I only succeeded on the front ones.