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Is there a way (addon or similiar) to bevel vertices individually. The Bevel modifier clamps all vertices the same, I would like it to clamp each vertex individually.

This is the behaviour I would like to have.

enter image description here

This is the current behaviour. (The position of the edge loop on the left change the bevel on the right edge.) How can I avoid that?

enter image description here

Trying to word it better:
How do I avoid dense geometry limiting the amount of bevel on all parts of the model?

I would try other non-destructive methods except the bevel modifier as well.

enter image description here

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  • $\begingroup$ Since groups are about vertices and so not edges, I don't think this is possible. Or do you mean beveling manually? $\endgroup$
    – lemon
    Feb 22, 2017 at 18:52
  • $\begingroup$ @Lemon I have corrected the post, I meant vertices, not edges. $\endgroup$
    – Leander
    Feb 22, 2017 at 18:53
  • $\begingroup$ Well... unclear to me as individual vertex cannot be beveled. Could you describe what you mean with the gif? $\endgroup$
    – lemon
    Feb 22, 2017 at 19:03
  • $\begingroup$ @Lemon I want to apply a bevel modifier and achieve this behaviour. (It may be another modifier or addon or script.) The edge loop on the left shouldnt affect the bevel width on the right. $\endgroup$
    – Leander
    Feb 22, 2017 at 19:05
  • $\begingroup$ Basically, it does not affect it. But as you said, this does not work for complex meshes... and I think this is because there is no 'edge groups' (and so vertex groups selects unwanted edges) $\endgroup$
    – lemon
    Feb 22, 2017 at 19:07

1 Answer 1

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You mention bevel per vertex but then you proceed to illustrate beveling per edge. Not sure what you really want to achieve, sounds like what Bevel Weights are for.

Add a Bevel Modifier to your mesh object, for ease of mental calculations set its Bevel width to $1.0$, then proceed to turn off Clamping and set the Limit Method to Weight.

Then in Edit Mode on your mesh, select desired edges and press Ctrl+E Edges > Edge Bevel Weight to control the bevel width on a per-edge basis.

Edge weight acts a multiplication factor over the bevel distance, if you set bevel distance to a round number like $1.0$ it will facilitate adjustment. If now want a bevel of $0.5$ units just set the weight to $0.5$, if you want a bevel of $1$, $2$ or $3.7$ just set the weight to $1.0$, $2.0$ or $3.7$ respectively.

Bevel Weights

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