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Is there a way (addon or similiar) to bevel vertices individually. The Bevel modifier clamps all vertices the same, I would like it to clamp each vertex individually.

This is the behaviour I would like to have.

enter image description here

This is the current behaviour. (The position of the edge loop on the left change the bevel on the right edge.) How can I avoid that?

enter image description here

Trying to word it better:
How do I avoid dense geometry limiting the amount of bevel on all parts of the model?

I would try other non-destructive methods except the bevel modifier as well.

enter image description here

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  • $\begingroup$ Since groups are about vertices and so not edges, I don't think this is possible. Or do you mean beveling manually? $\endgroup$ – lemon Feb 22 '17 at 18:52
  • $\begingroup$ @Lemon I have corrected the post, I meant vertices, not edges. $\endgroup$ – Leander Feb 22 '17 at 18:53
  • $\begingroup$ Well... unclear to me as individual vertex cannot be beveled. Could you describe what you mean with the gif? $\endgroup$ – lemon Feb 22 '17 at 19:03
  • $\begingroup$ @Lemon I want to apply a bevel modifier and achieve this behaviour. (It may be another modifier or addon or script.) The edge loop on the left shouldnt affect the bevel width on the right. $\endgroup$ – Leander Feb 22 '17 at 19:05
  • $\begingroup$ Basically, it does not affect it. But as you said, this does not work for complex meshes... and I think this is because there is no 'edge groups' (and so vertex groups selects unwanted edges) $\endgroup$ – lemon Feb 22 '17 at 19:07
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You mention bevel per vertex but then you proceed to lillustrate beveling per edge. Not sure what you really want to achieve, but isn't that what Bevel Weights are for?

Add a Bevel Modifier to your mesh object, for ease of mental calculations set its Bevel width to [1.0], then proceed to turn off clamping and set the Limit Method to Weight.

Then in Edit Mode on your mesh, select desired edges and press Ctrl+E Edges > Edge Bevel Weight to control the bevel width on a per-edge basis.

If you previously set the modifier bevel to one now if you want a bevel of 0.5 units just set the weight to [0.5], if you want a bevel of one or 2 or 3.7 just set the weight to [2.0] or [3.7] respectively.

Bevel Weights

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