# Bevel (modifier) each individual vertex

Is there a way (addon or similiar) to bevel vertices individually. The Bevel modifier clamps all vertices the same, I would like it to clamp each vertex individually.

This is the behaviour I would like to have. This is the current behaviour. (The position of the edge loop on the left change the bevel on the right edge.) How can I avoid that?  Trying to word it better:
How do I avoid dense geometry limiting the amount of bevel on all parts of the model?

I would try other non-destructive methods except the bevel modifier as well. • Since groups are about vertices and so not edges, I don't think this is possible. Or do you mean beveling manually? – lemon Feb 22 '17 at 18:52
• @Lemon I have corrected the post, I meant vertices, not edges. – Leander Feb 22 '17 at 18:53
• Well... unclear to me as individual vertex cannot be beveled. Could you describe what you mean with the gif? – lemon Feb 22 '17 at 19:03
• @Lemon I want to apply a bevel modifier and achieve this behaviour. (It may be another modifier or addon or script.) The edge loop on the left shouldnt affect the bevel width on the right. – Leander Feb 22 '17 at 19:05
• Basically, it does not affect it. But as you said, this does not work for complex meshes... and I think this is because there is no 'edge groups' (and so vertex groups selects unwanted edges) – lemon Feb 22 '17 at 19:07

Add a Bevel Modifier to your mesh object, for ease of mental calculations set its Bevel width to $$1.0$$, then proceed to turn off Clamping and set the Limit Method to Weight.
Edge weight acts a multiplication factor over the bevel distance, if you set bevel distance to a round number like $$1.0$$ it will facilitate adjustment. If now want a bevel of $$0.5$$ units just set the weight to $$0.5$$, if you want a bevel of $$1$$, $$2$$ or $$3.7$$ just set the weight to $$1.0$$, $$2.0$$ or $$3.7$$ respectively. 