Is there a way (addon or similiar) to bevel vertices individually. The Bevel modifier clamps all vertices the same, I would like it to clamp each vertex individually.
This is the behaviour I would like to have.
This is the current behaviour. (The position of the edge loop on the left change the bevel on the right edge.) How can I avoid that?
Trying to word it better:
How do I avoid dense geometry limiting the amount of bevel on all parts of the model?
I would try other non-destructive methods except the bevel modifier as well.