# Bevel (modifier) each individual vertex

Is there a way (addon or similiar) to bevel vertices individually. The Bevel modifier clamps all vertices the same, I would like it to clamp each vertex individually.

This is the behaviour I would like to have.

This is the current behaviour. (The position of the edge loop on the left change the bevel on the right edge.) How can I avoid that?

Trying to word it better:
How do I avoid dense geometry limiting the amount of bevel on all parts of the model?

I would try other non-destructive methods except the bevel modifier as well.

• Since groups are about vertices and so not edges, I don't think this is possible. Or do you mean beveling manually? Feb 22 '17 at 18:52
• @Lemon I have corrected the post, I meant vertices, not edges. Feb 22 '17 at 18:53
• Well... unclear to me as individual vertex cannot be beveled. Could you describe what you mean with the gif? Feb 22 '17 at 19:03
• @Lemon I want to apply a bevel modifier and achieve this behaviour. (It may be another modifier or addon or script.) The edge loop on the left shouldnt affect the bevel width on the right. Feb 22 '17 at 19:05
• Basically, it does not affect it. But as you said, this does not work for complex meshes... and I think this is because there is no 'edge groups' (and so vertex groups selects unwanted edges) Feb 22 '17 at 19:07

Add a Bevel Modifier to your mesh object, for ease of mental calculations set its Bevel width to $$1.0$$, then proceed to turn off Clamping and set the Limit Method to Weight.
Edge weight acts a multiplication factor over the bevel distance, if you set bevel distance to a round number like $$1.0$$ it will facilitate adjustment. If now want a bevel of $$0.5$$ units just set the weight to $$0.5$$, if you want a bevel of $$1$$, $$2$$ or $$3.7$$ just set the weight to $$1.0$$, $$2.0$$ or $$3.7$$ respectively.