I have a model that uses indices to form the topology of the mesh. I'd like to split all triangles such that indices are not used, i.e. Each triangle has it's own 3 vertices. How can I do this in Blender? Note that the split modifier doesn't work, remember I need all indices to be gone.
Edit: I've tried to use the split modifier with split angle at 0. That gives discontinuities when loaded as obj. I'm using an external library for the loading. Here's an example of how this looks when loaded: