Because I am pretty new to blender I watched the tutorial Introduction to Texturing with Cycles in Blender from BlenderCookie.com.

I loaded this texture onto a sphere but then in all views the texture is just some kind of blurry with no details.

enter image description here

  • $\begingroup$ I don't see any texture on the sphere at all.. Did you you UV unwrap and add the texture to the material? $\endgroup$ – gandalf3 Feb 6 '14 at 18:43
  • $\begingroup$ @gandalf3 no i didn't UV unwrap (i really don't know what that is) I just added a texture to my sphere. In the tutorial that start at 9:25. That is what I did $\endgroup$ – Codey Feb 6 '14 at 19:00
  • $\begingroup$ The tutorial you linked explains your issue at 10:10. $\endgroup$ – gandalf3 Feb 6 '14 at 19:18

The problem is that your texture does not have any mapping defined.

To fix this, you can either UV unwrap your object, or use the Texture coordinates node.

To UV unwrap a UV sphere, all you need to do is:

  1. Select your sphere and enter Edit Mode (Tab)
  2. Select all (A)
  3. Press U>Sphere projection while in side view.

For more info on UV unwrapping, see this post.

enter image description here

There are also ways to map images without UV unwrapping, such as Blended Box Mapping:

enter image description here

The Mapping node is used to scale up the texture.

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  • $\begingroup$ Cool, that worked. But just that I really understand how it works: Is mapping therefore that the sphere knows where the texture is? And why did the budy in the tutorial didn't had to do this? Thanks a lot again! $\endgroup$ – Codey Feb 6 '14 at 19:35
  • $\begingroup$ @BlenderShark Yes, that's more or less it. And he did do it in the tutorial (he might have done it beforehand, but he said he UV unwrapped them at 10:20). $\endgroup$ – gandalf3 Feb 6 '14 at 19:38
  • $\begingroup$ Oh, ok I wasn't patient enough to continue watching because this problem really drove me crazy. So thanks a lot! $\endgroup$ – Codey Feb 6 '14 at 19:44

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