Okay, so I'm a newbie at blender and I'm getting to know the modeling/ sculpting aspects of the program. However, I have run into a major problem, when sculpting, there will be rips created on the surface of my mesh. It is easy enough to simply merge points together or fill, but when I'm creating a extremely high ploy count image like shown below and have massive rips, it takes for ever to correct including the wait time for my computer to load every vertex on every poly.
I was wondering if there is a better way of preventing or easily fixing this problem.