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I'm having a weird problem with my Ambient Occlusion map. For some reason some bits are completely black (in places where shading wouldn't make any sense). Every other place I check says that I have to recalculate normals, but that doesn't have any effect. How can I fix this?

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    $\begingroup$ In edit mode hit N button in 3D view window to open properties panel, scroll down to Mesh Display section and enable normals on faces. Check if they are not facing inwards, if they do, select the faces and hit Ctrl+N, recalculating normals on whole mesh doesnt work properly some times when there are disconnected parts of the mesh present $\endgroup$
    – Denis
    Commented Sep 4, 2015 at 16:30

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As well as Recalculate, there's the "Flip Direction" tool in the Shading/UVs tab of the tool panel, you can try using that on the specific selection where there's a problem.

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