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Whenever I apply mirror modifier to my mesh the mirrored part becomes deformed and wrinkled as shown in the image. I exported the mesh as obj and opened it in another window and tried to mirror it again but the same thing still happens. How can I fix this?
Thanks in advance

.blend file:

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    $\begingroup$ Your mesh has custom split normals data. Mirror modifier most likely can't mirror it correctly. Remove the data and work with Mirror modifier; you'll add data if needed further on. See - blender.stackexchange.com/questions/47291/… $\endgroup$
    – Mr Zak
    Commented Jun 28, 2016 at 0:00

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I believe that you must Apply the modifier. To do this, Click the Apply button. When I downloaded the file, I did not see any disturbances in rendered view. If you are still having them, consider going to File > External Data and check Automatically Pack Into .blend before uploading. This will allow me to view the file with the textures. I will update my answer as needed.

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